This requires me to figure out one small hurdle to making an interactive product. An engine, which while an artist a code monkey I am not so this should be interesting to attempt. The goal is a 2.5D single level game with at least the basic functionality enabled. For this experiment I will be using Unity. I like Unreal but having access to more platforms for now is better. Unity also features a web player plugin and eventually export directly to flash, meaning I can post bits and pieces while I'm at it. So far I've figured out how to bring assets into the engine and how their animation is setup. Next step is getting them to be playable and attach look controllers to said assets. Also animate them...might look nicer. Finally after all that here's a snapshot off a cell phone of one of those assets (in a Unity demo project). That's not even a good picture off a good system but it gets the point across.
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