Saturday, May 28, 2011

AI, all A, no I

Building artificial intelligence is mind numbing. I took my mech prefab and built an AI run version as of course you always need robots shooting at you, simple science. I've slowly figured out how to create basic awareness. The object is able to track the relative position and range of the player from it, including applying the vertical angle to it's aiming system.

So, now it's able to turn to face and track you. If it were a turret my job would be done minus it shooting at you. Just needs to be able to scan it's surroundings well enough for navigation and be giving movement driving logic.

So...turret AI is doing great.

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